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Thursday 27 June 2013

Just Cause 2: Nationalisation in action

I'm afraid that I haven't been a very good blogger recently, owing to exams, work etc, but now that my college education is over I have ample time to blow on videogames. The game I returned to in particular was Just Cause 2, which, to those uninitiated into the world of videogames is a title in which you run around and largely destroy a fictional Pacific country called Panau in an attempt to overthrow its dictator, whose cult of personality is not dissimilar to that of Mao or Kim Jong-il.


US foreign policy at its finest.

The game generally tasks you with destroying government equipment and infrastructure such as oil pipelines, water towers, petrol stations and missile sites, all of which are tagged with the national flag of Panau. It was during one of these acts of sabotage that it dawned on me how much of a villain the game's American spy protagonist actually is. Here we have a prosperous and rapidly developing (albeit repressive) country, which has managed to build oil pipelines, water supplies, petrol stations and missile sites, being completely torn apart by the covert arm of US imperialism. Going back to my A-level Modern History lessons, the protagonist's actions in the game are almost identical to those of the CIA during Operation Mongoose, which aimed to bring down Cuba's communist government through thousands of acts of sabotage and assassination. In fact, the game's opening involves a conversation about how Panau is no longer friendly to "Uncle Sam".


Heathrow doesn't even look this good.

Just Cause 2's hero should really be President Pandak Panay, who, despite perhaps running his security forces a bit dictatorially seems to have brought about the economic miracle of the 21st century. And despite the fact that he's no longer US friendly, Panay hasn't merely just turned to another sugar-daddy like Russia or China. Indeed, the game ends with him (SPOILER ALERT) launching nuclear missiles against countries like the US and Russia in order to break the chains of superpower oppression. Sure, he could have just done that by taking over the country's sugar industry (A-LEVEL HISTORY REFERENCE!), yet if you just put his mildly murderous ambitions to one side, he is clearly one of the greatest statesman of our time. The roads are well maintained and alive with modern cars, and thanks to an overly keen military police force, crime is at an all time low!
Clement Attlee eat your heart out you lightweight wannabe nationaliser.


In conclusion, Just Cause 2 is a game released in 2010 by the British Communist Party to highlight the benefits of wholesale nationalisation and benevolent dictators. It cleverly aims to satirise the dangerous talons of US imperialism by allowing players to enjoy destroying countless items of nationalised property while even earning money and "Chaos" points for doing so. By making the game so fun, the developers ingeniously left players to contemplate their actions after they finished playing, which ultimately leads most of them to realise the hollowness of US foreign policy and the benefits of nationalisation for even the poorest developing country.

Vote BCP!


   

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